package kha.graphics4;

import haxe.io.Float32Array;

class VertexBuffer {
	public function new(vertexCount: Int, structure: VertexStructure, usage: Usage, canRead: Bool = false) {}

	public function lock(?start: Int, ?count: Int): Float32Array {
		return null;
	}

	public function unlock(?count: Int): Void {}

	public function count(): Int {
		return 0;
	}

	public function stride(): Int {
		return 1;
	}
}
